Saltmarsh

The Sea Ghost

After a short discussion of what to do with the remaining crew (and the crew overhearing portions of the conversation containing words like “kill them all”), the group decides to take them prisoner. However, as soon as they approach, the crew attacks. All but 1 remaining crew member are killed. The last one is tied up to the main mast.…

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Saltmarsh

Pirates

The crew returned to town and met with the town council to collect on the Haunted Mansion mission as well as to return the stolen goods they had discovered. As they were clearing stuff out they found clothing they believe belonged to the previous team from Acquisitions Inc. The grateful town gave them 200 gp for the mission, plus 200…

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Saltmarsh

Haunted House Conclusion

Our adventurers continued through area 28 on to 29 and 30. “The incline of the passage is perceptively greater in this area. Coarse matting has been laid in places on the floor, negating some of the slope’s slipperiness.” As Livvy turned the corner towards 29, two hobgoblin guards attack. The crew wipes them out and continue on. 29 – The…

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Saltmarsh

Beneath the House

This is going to be a short recap, everyone was really tired this last Thursday and we were all rolling pretty poorly. It took several tries and my giving a couple of people advantage to get the hidden door in the corner where Gaarz had been cowering to get discovered and opened. 🙂 The door was discovered and blackness with…

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Saltmarsh

Haunted House

16) Alchemist’s Bedroom – Damp mold covers portions of the walls and ceiling in this large bedroom, and rubbish is strewn liberally around the floor. In the center is a single mattress that has been badly torn, from which stuffing protrudes. Under the window sits a large wooden chest, the timbers split and its lid closed. The chest is not…

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Saltmarsh

Arriving at Saltmarsh

Upon arriving at the city gates, the merchant offers up a Primeval Crumbling Longsword as a thank you for helping him and his daughter. (This was determined at random from rolls at the table.) With address in hand from Omin Dran, the group make their way through the city streets and find the house they’re looking for. No obvious signs…

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Saltmarsh

Traveling to Saltmarsh

The first couple of days are pretty quiet on the road. A fairly scenic view as the group travels down the coastline. Rounding the corner of a cliff the group hears a scream and sees a man and woman on a cart surrounded by bandits. 2 men are dead on the ground, presumably the guards they’d hired. After a quick…

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Acquisitions Inc. Campaign

Finale

This enormous chamber is roughly circular with a high ceiling. A huge granite block is suspended near the ceiling in the center of the room, carved into the rough shape of what looks like a giant foot. Runes scribed into the north and south walls of the chamber create the outline image of a bare footprint. Scattered about the room…

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Acquisitions Inc. Campaign

The Fissure Part 3

The passage expands into a natural cavern whose ceiling is obscured by thick, dusty webs. Five web cocoons hang down from the larger mass, their bottoms dangling ten feet above the cavern floor. Two cocoons — one larger and one smaller — have a suspiciously humanoid shape. The group carefully make their way in towards the webbed cocoons. Gaarz tries…

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Acquisitions Inc. Campaign

The Fissure Part 2

Continuing in their investigation, the group comes upon a new chamber. As the passage runs east, it widens to thirty feet for the next ninety feet. At the far end of the area, the chamber narrows to ten feet again, with an ornate double door sealing it off. Trap A – With a successful DC 12 Wisdom (Perception) check, the…

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