Curse of Strahd

The Ruins of Berez

Another night in Barovia. It’s cold, there’s mist everywhere, rain seems imminent. Karolinus removes the dancing curse from Ayrole, and the Paladins are restrained to prevent them escaping if/when they transform into werewolves during the night. In the morning Karolinus removes the lycanthropy curse from Solvayla. When they go to Thulrum’s room to free him they find his room empty.…

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Curse of Strahd

Here Wolfie…

The party followed the trail to the werewolf den. A swarm of wolves and werewolves came out to attack. The group prevailed and cleared out the den killing all inside except for a group of children that were being held by the werewolves. The children were being made to fight, one on one, to the death. The winner became a…

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Curse of Strahd

Wagon Go Boom

You come to a cold mountain lake enclosed by misty woods and rocky bluffs. Thick fog creeps across the dark, still waters. The trail ends at a grass-covered causeway that stretches a hundred yards across the lake to a flat, marshy island with a stone tower on it. The tower is old and decrepit, with collapsing scaffolds clinging to one…

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Curse of Strahd

Abbey of Saint Markovia

tldr version: The group approached the Abbey in a friendly manner and encountered the mongrelfolk. They took you in to meet the Abbot, who then gave you a tour of the very creepy place. He has constructed a bride for Strahd in the hopes that making him happy will convince him to let go of his hold over this realm.…

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Curse of Strahd

Krezk

The fortified village of Krezk lies near the edge of Strahd’s domain, and the wall of mist that marks the border is clearly visible above the treeline. Yet even here there is no escaping the vampire. In fact, the villagers are so terrified of Strahd and his wolves that they never venture away from the village. Within their walls, they…

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Curse of Strahd

Yesterhill

The trail through the thick woods leads to a hill covered with dead grass and cairns of black rock. Dark, ominous clouds gather high above, and a single bolt of lightning strikes the hilltop. West of the hill, the land, the woods, and the sky vanish behind a towering wall of fog. Dirt trails run along two concentric rings of…

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Curse of Strahd

Wizard of Wines Reclaimed

As Karolinus struggles with unconsciousness, ravens appear overhead and start bombing the hoards with stones and dive-bombing the needle blights. Karolinus is stabilized and the battle is quickly turned with some of the hoard heading back inside the winery. Moving into the winery building they find a druid with a flask messing with one of the wine vats. They make…

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Curse of Strahd

Wizard of Wines

The group heads back to the Vistani camp outside the town of Vallaki with their prisoner and the rescued girl. Piled outside the wagon are several empty casks of wine. From inside the tent comes the crack of a whip followed by the howls of a young man. Three sputtering campfires fill the tent with smoke, and through the haze…

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Curse of Strahd

Beware Pumpkins

The adventurers have decided to move on from town to check out what’s been happening at the Wizards of Wines winery. Ireena, spooked by the creepy dolls that look like her and that they are being commissioned by the Baron’s henchman Izek, has decided to travel with the party rather than stay behind. On the road they notice a woman…

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Curse of Strahd

Shops of Vallaki

The group awoke to find Mal downstairs at the Blue Water Inn, having breakfast and chatting with Danika. They joined her and filled her in with the events so far. She was particularly curious about the bones missing from the church and asked Danika if she knew where they could find Yeska. Danika bet they could find him in the…

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