Curse of Strahd

Vallaki

After being attacked on the road by swarms of bats, the adventurers made it to the town of Vallaki. The Old Svalich Road meanders into a valley watched over by dark, brooding mountains to the north and south. The woods recede, revealing a sullen mountain burg surrounded by a wooden palisade. Thick fog presses up against this wall, as though…

Continue Reading

Curse of Strahd

Old Bonegrinder

Leaving the Vistani camp in the morning, Malakee is no where to be found. Heading towards Tser Falls: You follow the river to the base of a canyon, at the far end of which a great waterfall spills into a pool, billowing forth clouds of cold mist. A great stone bridge spans the canyon nearly one thousand feet overhead. The…

Continue Reading

Curse of Strahd

Fortunes Told

After the funeral of their father, Ismark and Ireena begin to lead the way out of town, heading West. Approaching the river: “This river flows as clear as a blue winter sky through the valley.” Shortly after crossing the river Ayrole narrowly misses being caught in a hunting trap set inside the woods. Distracted by the trap a pack of…

Continue Reading

Curse of Strahd

Funeral Procession

Flashback: My name is Krl Sgon The multiverse is made up of Billions and Billions of…….parallel universes……..uh……like pages in a BOOK. Universes populated by spies, or soldiers, or starship captains. I come from a mundane universe on a planet called Earf. What you call magic, I call science. I was performing a science experiment on black hole quantum physics when…

Continue Reading

Curse of Strahd

Into the Mists

Ayrole Moff Flynne – Shadar-kai Elf RangerKarolinus – Baalzebul Tiefling WarlockKrl Sgon – Human Artificer/WizardSolvayla Thrurash – Dragonbon PaladinThulrum – Dragonborn Cleric/War Domain Our adventurers are enjoying a quiet evening at the campfire after a long day of travel. They are in the general region near Waterdeep, heading to a new town in search of contracts and opportunities. As the…

Continue Reading

Saltmarsh

Isle of the Abbey II

The island has little wildlife but is covered in grass, small flowering plants, and a few gnarled, stunted trees and shrubs. What few animals there are on the island were imported by the clerics, either deliberately or accidentally, when they arrived and built the abbey. “All that remains of the abbey is a great square of stones filled with burned…

Continue Reading

Saltmarsh

Isle of the Abbey

Hanging out at the nearby tavern, a new contract posting is drawing some attention from the locals. A local mariners’ guild would like to claim a small, strategically located island and build a lighthouse there. But so far, its representatives have not been able to land safely on the island—every attempt to come ashore has been met by a horde…

Continue Reading

Saltmarsh

Salvage Operation Conclusion

Deciding to skip the last room of the lower deck, the group makes its way down to the cargo hold to search for Aubreck’s box among the debris. It’s shortly discovered and freed from the outer container, but then the ship lurches as it’s attacked by an elder octopus, having been attracted by the sounds of battle. The ship lurches…

Continue Reading

Saltmarsh

Salvage Operation Part III

Afton and Leroy join the group and continue their search of the ship. They’re immediately attacked by a phase spider and spider swarm when they climb on board. As they continue to search the ship Afton falls through the floor to the cargo hold and is attacked by 4 ghasts. The party splits up to attack the ghasts and the…

Continue Reading

Saltmarsh

Salvage Operation Part II

After several days at sea, Soul of Winter comes in sight of the looming, shattered hulk of the derelict Emperor of the Waves. Wolgar Windrune brings Soul of Winter within 500 feet of the derelict along its starboard side, close enough to make out its major external features. Its masts have been shorn off, but the upper deck appears clear…

Continue Reading