Curse of Strahd

Wagon Go Boom

You come to a cold mountain lake enclosed by misty woods and rocky bluffs. Thick fog creeps across the dark, still waters. The trail ends at a grass-covered causeway that stretches a hundred yards across the lake to a flat, marshy island with a stone tower on it. The tower is old and decrepit, with collapsing scaffolds clinging to one side where a large gash has split the wall. Timeworn griffon statues, their wings and flanks covered with moss, perch atop buttresses that support the walls.

Parked near the base of the tower, within sight of the entrance, is a barrel-topped wagon spattered with mud.

Under layers of mud, this wagon sports a fresh coat of purple paint, and its wheels have fancy gold trim. A brass lantern hangs from each corner, and red drapes cover a tombstone-shaped window on each side. Hanging from the back door is a cheap wooden sign that reads, “Keep out!”

The group has been enjoying some of the wine from the carts delivered to Krezk. As they approach the wagon and tower Ezmerelda tells the group to leave the wagon alone. Thulrum opens it’s back door, causing a massive explosion doing 55 points of damage to everyone within 30 feet who failed their constitution saving throw, 1/2 damage to those that saved:

The inside handle of the door has a wire looped around it, and the wire is connected to a flask of alchemist’s fire hanging from the wagon’s ceiling. When the door is opened, the flask falls and explodes, igniting one hundred more flasks of alchemist’s fire that dangle from wires like ornaments along the wagon’s interior walls.

The only thing to survive is a charred page from Rudolph Van Richten’s, alias Rictavio, journal (see below).

The tower door is made of iron, with no visible handles or hinges. In the middle of the door is a large, embossed symbol — a connected series of lines with eight stick figures set around it. Carved into the lintel above the door is a word: Khazan.

Ezmerelda had been at the tower door trying to complete the complex series of steps necessary to bypass the ward. Dazed from the explosion she fails the process and a young blue dragon appears.

He lines up with 3 people from the air lets loose with his Lightning Breath and does another 55 points of damage to everyone failing their Dex saving throw. Karolinus successfully casts suggestion and tell the dragon to “find your master”, and the dragon disappeared.

Now successfully inside the tower, the group takes a short rest and discover a head in a trunk. Ezmerelda tells the group he casts “speak with the dead” on that head to gain knowledge of the Vistani.

All the noise from the explosion and dragon draws a pack of werewolves and wolves to the site. The 2 lycanthropes in the party smell/hear them approaching and the group prepares for battle. When the pack appears, Ezmerelda casts lightning bolt which immediately kills one of the wolves, followed by others in the group causing severe damage on the pack, especially the leader. A werewolf is bloody and the leader is down to only 7 hp, they turn and make a run for it.

Journal of Rudolph van Richten

For more than three decades now, I have undertaken to investigate and expose creatures of darkness to the purifying light of truth and knowledge. “Hero” I am named in some circles; “sage” and “master hunter” I am called in others. That I have survived countless supernatural assaults is seen as a marvel among my peers; my name is spoken with fear and loathing among my foes.

In truth, this “virtuous” calling began as an obsessive effort to destroy a vampire that murdered my child, and it has become for me a tedious and bleak career. Even as my life of hunting monsters began, I felt the weight of time on my weary shoulders. Today I am a man who has simply lived too long. Like a regretful lich, I find myself inexorably bound to an existence I sought out of madness and, seemingly, must now endure for all eternity. Of course I shall die, but whether I shall ever rest in my grave haunts my idle thoughts, and torments me in my dreams.

I expect that those who think me a hero will change their minds when they know the whole truth about my life as a hunter of the unnatural. Nevertheless, I must reveal, here and now, that I have been the indirect yet certain cause of many deaths, and the loss of many good friends. Mistake me not! I do not merely feel sorry for myself. Rather, I come to grips with a devastating realization: I now see that I am the object of a baleful Vistani curse. More tragically, the nature of this hex is such that I have not borne the brunt of it; instead, far worse, those who surround me have fallen victim to it!

I have related the tragic story of how my only child Erasmus was taken by Vistani and sold to a vampire. I explained how Erasmus was made a minion of the night stalker, and how it was my miserable part to free him from that fate at the point of a stake. What I have neglected to illuminate before is how I tracked Erasmus’s kidnappers across the land, or how I “extracted” Erasmus’s whereabouts from them.

In fact, the Vistani took Erasmus with my own, unwitting permission. They had brought an extremely ill member of their tribe to me one evening and insisted that I treat him, but I was unable to save the young man’s life. In fear of their retribution, I begged the Vistani to take anything of mine if only they would withhold their terrifying powers, of which I knew nothing. To my lasting astonishment, they chose to surreptitiously take my son in exchange for their loss! By the time I realized what had occurred, they were already an hour gone.

Incensed beyond reason, I strapped the body of the dead young man to my horse and doggedly followed the Vistani caravan through the woods, naively allowing the sun to set before me without seeking shelter from the night. Shortly after darkness fell, I was beset by undead that would have slain me, had not their master—a lich—intervened and spared my life, for reasons that I do not completely understand. He somehow detected me and, with his powerful magic, took control of a pack of zombies that wandered in the forest. He spoke to me through the mouths of the dead things and placed a magic ward against undead on me, then animated the dead Vistana and bade it tell me where I could find its people. Unfortunately (I say in hindsight), the plan worked. I found the child-stealers, and my unwelcome entourage included a growing horde of voracious undead that could not touch me, thanks to the lich’s ward.

When I found the caravan, I threatened to set the zombies on the Vistani unless they returned my dear boy. They replied that he had been sold to the vampire, Baron Metus. Something inside me snapped. I released the zombies, and the entire tribe was eaten alive.

Yet the story has not ended. Before she died, the leader cursed me, saying, “Live you always among monsters, and see everyone you love die beneath their claws!” Even now, so many years later, I can hear her words with painful clarity. A short time later, I found my dear Erasmus made into a vampire. He begged me to end his curse, which I did with a heavy heart. The darkness had torn him from my loving arms forever, and I foolishly believed that the curse had exacted its deadly toll. I wept until an insatiate desire for vengeance filled the bottomless rift in my heart.

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